Archive for the ‘Identity’ Category

The Phases of Belief and Disbelief

Sunday, February 14th, 2010

As children, we believe mostly whatever we are told – by parents, family, teachers, and even friends. We hear a story and we do not know – until it is clarified by another – whether or not the story is real or make-believe.

Then as teenagers it is common for us to go through a rebellious phase – not necessarily acting outside of any established moral or ethical framework, but daring to venture out on our own, to establish our identities as individuals, and to explore for ourselves what constitutes “truth”. Sometimes we act like raving lunatics just to be contrary.

Then we enter adulthood, and invariably become more “grounded”, learning to temper our youthful passions, to focus that energy towards more “practical” pursuits.  We learn balance, objectivity, humility.  We are able – in most cases – to reconcile our personal views with the fact that others have different views.

We grow up.

It occurred to me recently that there may be a parallel between this maturation from childhood to adulthood, and people’s progression through different phases of belief and disbelief.  Of course not everyone has the journey through belief and/or disbelief, just as we don’t all mature at the same pace or experience the same things at any given point in our lives.  So the parallel I am drawing is meant to be generic and abstract, rather than a precise comparison.

Precious is Not “Our Story”

Friday, February 12th, 2010

A Response to Fade to White by Ishmael Reed

In a New York Times Op-Ed, Ishmael Reed discusses the movie Precious, and how it was offensive to the African-American audiences to whom he spoke, while being more widely accepted by white audiences.

He writes:

Among black men and women, there is widespread revulsion and anger over the Oscar-nominated film about an illiterate, obese black teenager who has two children by her father. The author Jill Nelson wrote: “I don’t eat at the table of self-hatred, inferiority or victimization. I haven’t bought into notions of rampant black pathology or embraced the overwrought, dishonest and black-people-hating pseudo-analysis too often passing as post-racial cold hard truths.” One black radio broadcaster said that he felt under psychological assault for two hours. So did I.1

It seems to be Reed’s contention that the heart-wrenching portrayal of an African-American woman living in a terrible situation is palatable to white Americans because they already think very little of how African-Americans live.  On the other hand, African-Americans whose lives do not in any way resemble that of Precious should be offended for how that story misrepresents them.

And here is where Mr. Reed and – everyone else who feels this way – makes a critical mistake.  Like so many others, he treats the example of one individual who happens to be African-American necessarily as a representation of all African-Americans.  This kind of presumption is one that bubbles up from the cracks of institutionalized racism.  It is an irony and a travesty where African-Americans themselves – like Mr. Reed – are instilled with racist presumptions by way of this institution.

Black, White, and Jade: Race in Video Games

Monday, February 16th, 2009

In an earlier post, I discussed the need for designers to incorporate a wider range of ethnicities in video games.  As to why they haven’t done so up to this point, and why the few non-white characters tend towards stereotypes, I offered up one possible explanation.

Part of the reason for this is that a large number of games come out of Japan, which being nearly homogeneous in terms of ethnicity, and insulated – both physically and culturally – may lack a strong frame of reference for depicting a diverse cast of characters.  Where the games are made in the Europe or the United States, where ethnic variety is more common, stereotypes may instead emerge as a consequence of one-dimensional writing.  Perhaps a developer cannot be bothered to do the research into all of the nuance and idiosyncrasies that rise from a character’s ethnic experiences.

While those developers who have at least made the attempt to be more inclusive should be acknowledged, it is more important to point out where more work needs to be done.  I am almost six years late in discussing the case of Jade from Beyond Good & Evil, but an interesting post by Jason over at Microscopiq brought the issue to my attention.  The post discusses the “first 11 black video game stars”, specifically those characters of visible African descent who were not only featured in games, but were the main character.  Jade was amongst those mentioned.  For those of you who have not played the game, here is an in-game screen of the character.

<b>Jade from Beyond Good & Evil</b>
Jade of Beyond Good and Evil

At a glance, some – if not most – people would question whether or not Jade qualifies as “black” in any sense.  Arguments could be made for virtually any ethnicity as her appearance is quite ambiguous.  The only solid support for Jade being a “black” heroine is in looking at the original concept art, which featured some earlier renditions of Jade with either locks or braids in her hair, and features more commonly associated with certain peoples of Africa.  From the concept stage to the final version, much was changed, and we have a character who could pass for virtually anything.

Make No Mistake

Wednesday, August 22nd, 2007

When I talk about things like “renouncing blackness“, I think people sometimes get the wrong idea. I stated it clearly in the above-linked article, but let me say it again here. My renunciation of my race, my rejection of the whole concept of race, does not in any way distance me from my sense of justice and thereby my allegiance to those – to any – who find themselves discriminated against, marginalized, disenfranchised, or subjugated. Because my allegiance is to humanity.

So do not think – even for a nanosecond that because I say I’m “not black” that I won’t still punch you in the throat for calling me – or anyone in my presence – a nigger. Don’t think for an instant that I have abandoned “black people”, that I do not wish in the depths of my heart to see true equality, and do not ever think that I will be on the wrong side in any conflict where so-called black people are being mistreated. I choose mostly to fight my battles with ideology, to mark as my enemy the status quo which continues to allow racism and stupidity and divisiveness to prevail throughout the human condition. But please – please – do not ever mistake where my loyalties lie, and do not ever underestimate the methods I am willing to employ to see justice done.

Relative Insanity

Friday, July 6th, 2007

Sometimes it dawns on me that I may just be the only sane person in the entire world. But of course, just as I think that, the inverse occurs to me as well – that such a thought may mark me as the crazy one. This seeming paradox is represented in my mind by the taichi symbol used to express the relationship between yin and yang – you know the one.

On each side there’s an absolute color, black or white, but embedded in each area is a small dot of the opposite color. So on one side you’ve got me – let’s say the black dot in the white area – being the only sane person. But the complement to that, on the other side – the white dot in the black area – is me being the insane one in a sane world. Which is reality? Perhaps both, perhaps neither. And maybe, much like yin and yang, the opposites are not in conflict, but complementary, and the border between sanity and insanity is not so stark, but rather fluid and transitional.