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A Note About “Hypersensitivity”

When a person of color dares to point out an instance of racism, or even more pointedly, accuse someone of being racist, the response from white people or their apologists is often that PoCs are being “hypersensitive”.

Ordinarily I am very critical of the use of this word, but today it occurred to me that perhaps I am arguing the wrong point.

An analogy:

If I slash your arm, then hit the wound with a bat, then dropkick you in that same place with spiked boots, your arm would be a mite “sensitive”, would it not?  Sure.  Then some time passes, and the wound heals over somewhat, but you still have a bruise and/or scar.

Because my savage assault on your arm was “in the past”, would that make it okay for me to poke you – even ever so gently – right in your fucking wound?  Or would that make me a major asshole?  And who is wrong in this situation, you for pointing out that “Hey, that still hurts!” or me, for being an insensitive asshole?

Let’s say I bumped into your sore arm by mistake.  What would be the right thing to do in that situation?  To apologize or to criticize you for being too sensitive?

It’s not that the racism-apologist is incorrect in referring to the person of color as hypersensitive.  Certainly we may be, but we are justified in being such, because old wounds – systemic institutional wounds – are slow to heal.  And someone being a racist asshole – even if only subtly, “by accident”, or “poking fun” – is still going to hurt.

So maybe, instead of stating the obvious, that people of color are “hypersensitive” to racism, white people and their apologists should be more careful not to be assholes.

Iran Warns U.S. Over New Sanctions

According to Al-Jazeera:

The Iranian president has warned that a new round of UN sanctions against his country over its disputed nuclear programme could permanently damage Tehran’s ties with the United States.

So much for all of Obama’s talk about reaching out to Iran, even going so far as to correctly acknowledge it as the Islamic Republic.  Remember his message, back in March, tactically delivered at Norwuz, the Persian New Year?  As if to symbolize a new dawn in Iranian-U.S. relations?

Obama’s message said the United States seeks engagement with Iran “that is honest and grounded in mutual respect,” but cautioned that the country cannot “take its rightful place in the community of nations . . . through terror or arms, but rather through peaceful actions that demonstrate the true greatness of the Iranian people and civilization.

More hopeful rhetoric backed by zero substance or commitment.  Maybe Ahmadinejad doesn’t represent all Iranians, but most Iranians do want nuclear energy as a clean and efficient option.  So in the U.S. persistently denying Iran a right to that technology and threatening it with sanctions that further cripple the people economically, exactly how does that represent “mutual respect”?

For his part, Ahmadinejad could be more open to U.N. inspection of the Iranian nuclear program, but one can hardly fault his skepticism towards a body that has openly disregarded, ignored, and walked out on him in relaying the interests of his nation and his people.  Especially considering that all of the rhetoric coming out of the U.S. and the U.N. revolves around stopping Iran’s nuclear program, not merely making sure that it is exclusively for energy.

There is also the small matter of the double standard of the United States’ hard-line against nuclear proliferation, while completely ignoring Israel not being a signatory to the treaty.  Or the hypocrisy of the U.S. criticizing any country for nuclear ambitions when to date we are the only country to ever use nuclear weapons against anyone.  Not only that, but there’s also the recent affirmation that military action against Iran is “not off the table”.

All this, under the pretext of “mutual respect”?  Yeah, okay.

Why Video Game Movies Fail

From Street Fighter to the Resident Evil series to anything directed by Uwe Boll, films adapted from video game franchises have a notorious history of being terrible.  The reason is both simple and complex at the same time – obvious to any real gamer, and perhaps beyond the understanding of everyone else.

Actor Joey Ansah, who played the character Desh in The Bourne Ultimatum, known one of the best fight scenes in any film, has created a short film called Street Fighter Legacy. Regarding the project, he said:

It was clear to me, that given the way the movie industry worked, we would never see a super faithful, darker toned and more adult themed (or just plain good!) incarnation of Street Fighter unless a die-hard director or filmmaking team with game canon knowledge stepped up to the plate to helm such a project. [Emphasis added]

And this is really what it comes down to, not just for making a solid Street Fighter movie, but to adapt any video game property into a film.  I would even take it a step further.  Any serious writer or director can do their research – read up on the story and characters, and hopefully play the game.  But there is a certain spirit contained within video games that only devoted players can tap into, that undefinable something that changes casual players into fans – or dare I say it: “hardcore”.

Rather than spending numerous paragraphs trying to pinpoint a definition of this elusive video game element – which fans already understand and non-players will not, regardless of how well I explain it – I will give you a perfect example.

Boobs and Earthquakes

Yeah, yeah, I know I’m way late to the party on this one, but I just wanted to weigh in quickly on this whole “Boobquake” thing.

For those who, like me 5 minutes ago, have no idea what this refers to, an Iranian cleric attributed the “immodest” dressing of women to the increase in earthquakes.

Many women who do not dress modestly … lead young men astray, corrupt their chastity and spread adultery in society, which (consequently) increases earthquakes.”

As you can read in the article, a woman named Jennifer McCreight launched an effort to prove Sedighi wrong.  On April 26th, tens of thousands of women intend to wear their most revealing attire, figuring that if Sedighi is right, an earthquake should surely follow soon afterwards.

Chances are that nothing will happen, and that Sedighi is either a complete moron, or a ideological predator attempting to appeal to people’s sexual conservatism – through fear – in order to recruit more people to his particular moral code.

Video Games Can Never Be Art

This was a statement made by famed movie critic Roger Ebert.

And it affirms something to which I’ve long attested:

…the film critic’s pathetic lot – to forever claw and scratch for recognition by other film critics, since no one else – namely those other film students who went on to actually make films – gives a damn.

What is art?

This question is one that has been debated perhaps since the beginning of human history – indeed I would venture a guess that even the cave painters Ebert mentions in his post argued the validity of those works, unaware as to how they would inform historians of the social context in which they were created.  It is only at the modern heights of arrogance that could one claim to be able to answer this age-old question with any certainty.  And it is hardly possible to be any more arrogant than making a universal truth claim, let alone one expected to hold for eternity. The whole thing is laughable.

I have argued in the past that video games are the ultimate form of expression, and what is art if not expression?  Indeed video games are a convergence of art from just about every medium – audio, visual, literary – and their social impact is ever-increasing.  Ebert makes his statement by observing video footage of a few games offered up as art, already prepared to deny the possibility.  Aside from the sheer fallacy of denying art as a form of expression, there is also the matter of his evaluation not being made from the proper standpoint.  As I argued in the above-linked essay, what sets video games apart from film, television, music, books, and other mediums is their interactivity.

That one thing [that sets video games apart from other media] is interactivity. You can rip a page out of a book in frustration as a story takes an unfavorable turn, or you can yell your lungs out at movie screen as the stupid teenage girl wanders down the dark hallway alone towards the lurking killer, but chances are that you’re not going to change anything. In a video game, however, a person is given a measure of control over the characters and environment presented.

To evaluate any video game without playing it is as dubious as evaluating a piece of music by only reading the lyrics or reading the sheet music, or evaluating the merits of a film based on – insert laughter here – a critic’s review.