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Posts Tagged ‘Ethnicity’

Black, White, and Jade: Race in Video Games

Monday, February 16th, 2009

In an earlier post, I discussed the need for designers to incorporate a wider range of ethnicities in video games.  As to why they haven’t done so up to this point, and why the few non-white characters tend towards stereotypes, I offered up one possible explanation.

Part of the reason for this is that a large number of games come out of Japan, which being nearly homogeneous in terms of ethnicity, and insulated – both physically and culturally – may lack a strong frame of reference for depicting a diverse cast of characters.  Where the games are made in the Europe or the United States, where ethnic variety is more common, stereotypes may instead emerge as a consequence of one-dimensional writing.  Perhaps a developer cannot be bothered to do the research into all of the nuance and idiosyncrasies that rise from a character’s ethnic experiences.

While those developers who have at least made the attempt to be more inclusive should be acknowledged, it is more important to point out where more work needs to be done.  I am almost six years late in discussing the case of Jade from Beyond Good & Evil, but an interesting post by Jason over at Microscopiq brought the issue to my attention.  The post discusses the “first 11 black video game stars”, specifically those characters of visible African descent who were not only featured in games, but were the main character.  Jade was amongst those mentioned.  For those of you who have not played the game, here is an in-game screen of the character.

<b>Jade from Beyond Good & Evil</b>
Jade of Beyond Good and Evil

At a glance, some – if not most – people would question whether or not Jade qualifies as “black” in any sense.  Arguments could be made for virtually any ethnicity as her appearance is quite ambiguous.  The only solid support for Jade being a “black” heroine is in looking at the original concept art, which featured some earlier renditions of Jade with either locks or braids in her hair, and features more commonly associated with certain peoples of Africa.  From the concept stage to the final version, much was changed, and we have a character who could pass for virtually anything.

Ethnic Depictions in Video Games

Tuesday, January 13th, 2009

The Escapist – an online publication best known for analyzing and discussing video games as a cultural phenomenon, rather than a mere form of entertainment, is currently discussing racial [in]sensitivity in games. The article Gangbangers, Victims, and Whores by Christina González, which discusses how Latinas are depicted in games, is a particularly insightful read.

The timing for this week’s Escapist happens to coincide with a bill proposal in the New York State Assembly also taking aim at racial insensitivity in video games. Sponsored by Assemblyman Keith L.T. Wright, the bill seeks to:

Prohibit the sale to minors of certain rated video games containing a rating that reflects content of various degrees of profanity, racist stereotypes or derogatory language, and/or actions toward a specific group of persons.

While this bill may just be the latest in what seems to be an endless crusade on the part of the state of New York against the gaming industry, the concerns raised by Wright are somewhat legitimate. Race and ethnicity, and how they are depicted in video games, has been a point of contention ever since games started receiving serious consideration as media. One point that is often made – and that I have made myself – is that video games are severely lacking in hoisting non-white characters to the status of main protagonist.

Those of us who are not white, but hope to identify with the characters we play in games the same as anyone, find the industry to be deficient.  At best we have had to settle for ethnically ambiguous characters, often in non-Earth settings, which while fulfilling an aesthetic need still leave players wanting for a more substantial connection.  When characters of non-European ethnicities are depicted in video games, it is true that they are often stereotypes.